Freecycle meets PostSecret: “The Stranger Exchange”

Last week, outside my local cafe in Cambridge, MA (Central Square), I quite literally stumbled upon “The Stranger Exchange,” a kind of physical, hyperlocal lovechild of Freecycle and PostSecret (a crowdsourced, “sharing” Craigslist + an anomymous community art project, that is).

Here’s how it works:

The Stranger Exchange

The wonderful irony is that the creator of The Stranger Exchange opted to repurpose an abandoned newspaper box for his project, borrowing from a number of themes in new and evolving media–crowdsourcing, a sense of personal narrative, and a renewed interest in hyperlocal surroundings (and physical spaces in general, via the rise of mobile).

Here’s what to put in it:

These are a few of the suggestions for items to leave, as posted on Pandora’s the box’s front window.

Books, movies, old pictures, new pictures, report cards, post cards, love letters, rumors, business cards, questions, answers, origami, keys to nowhere, coupons, dirty looks, self-portraits, surprises, etc.

Brought to you by: new notions of community cohesiveness

Admittedly, I was hesitant to open the box (its window being opaque), but this is what I found:

strangerexchange_insideNot only were there things in the box but, the next day, its things weren’t missing; in fact, they were different.

The social implications surrounding pervasive digital connectivity–the way we form new relations (often moving fluidly from virtual to physical worlds), engender community cohesiveness even across far-distant locales, and feel that we exist independent of our physical selves–suggests a kind of unspoken credo governing theft and equal [stranger] exchange.

“People are good and trustworthy and generally just concerned with getting through the day,” Newmark [Craigslist's eponym] says. If most people are good and their needs are simple, all you have to do to serve them well is build a minimal infrastructure allowing them to get together and work things out for themselves.

Interview with Craig Newmark, Wired

In a news-shell: new economics

A new sharing economy seems to be springing up–an understanding that continuous access to non-rival goods (like information) is just as satisfying as owning them, and that we can intelligently manage access needs for rival goods (like physical objects); that is, we needn’t buy DVDs if Netflix serves them up on demand, and we needn’t buy cars if we can find them waiting at a nearby Zipcar lot anytime we need them. In a similar vein, we can crowdsource needs for physical objects via community exchange programs like Freecycle.

The Stranger Exchange isn’t branded as a Freecycle, but its online forum (just begun) gives it potential to develop organically into something like this, with a fixed, hyperlocal drop point.

(One has to wonder what kinds of opportunities emerge when digital access to location-relevant information meets public spaces.)

For the nonce

For now, The Stranger Exchange looks to be a microcosmic example of social & physical discovery through sharing and community-based, [anomymous] storytelling (the latter being a desire to hurl impactful tidbits of one’s personal narrative, unattached–all the more impactful because of their dissociation with a quantifiable, single persona–into the vast expanse of connected space, and to hope that they resonate with others, if not outright echo back).

Are there any other great projects out there in this vein, somewhere along the physical-digital spectrum?

Netflix & The Value of Crowdsourcing (if Such a Thing Even Exists)

Contesting the Crowdsourcing in Netflix’s Competition

Recently, Netflix engineered a “crowdsourcing” competition, awarding $1 million to the contestant who could make the company’s existing movie recommendation engine 10% more accurate.

There’s also been a lot of hullabaloo over the term “crowdsourcing.” Netflix didn’t crowdsource; running a generative idea contest within the software development community, if PR-catchy, doesn’t constitute the outsourcing of one task to a large number of potential contributors.

crowdSPRING

Likewise, crowdSPRING (left) brands itself as a crowdsourced “marketplace for creative services,” but ultimately allows for the selection of one option, sprung from a non-collaborative world of ideas.

(Not to get down on Netflix– we love what they, and other, shared service providers like Zipcar are doing to encourage “the new sharing economy.”)

What’s the Value of Crowdsourcing, if Such a Thing Even Exists?

Recently, I came across a snarky Forbes article compiled by a crowdsourcing near-nihilist, Dan Woods, entitled “The Myth of Crowdsourcing.” With respect to Netflix, he was right in that any late-stage pooling between teams seemed more interdisciplinary collaboration than crowdsourcing (crowdsourcing by the company was well out the window); innovations appeared, more or less, to be “aggregations of the inventions of individual virtuosos.”

But what we consider to be truths (and virtues) of crowdsourcing, the author refused to give due credence across scenarios:

1. “General” crowds can provide more compelling results than specially talented individuals.

“Whatever term we use, let’s not call it crowdsourcing and pretend that 10,000 average Joes invent better products than Steve Jobs.”

Dan Woods for Forbes, “The Myth of Crowdsourcing.”

We see the answer to this in the aggregation and layering of “average” contributions. Per Yochai Benkler, the NASA Clickworker’s program had 85,000 users voluntarily visit a Web site where they could mark or classify craters on Mars, the aggregate results of which effectively created a heat map “virtually indistinguishable from the inputs of a geologist with years of experience in identifying Mars craters.”

Truly “general” crowdsourcing works with repetition in mind; it harnesses the wisdom of many (or, a few minutes from 85,000 average Joes to replicate the long labor of a highly skilled NASA worker). More popularly, Wikipedia creates a [less visually trended] refinement of content through the work of thousands of contributors, self-selected from the general Internet populace.

2. “Crowds” can be composed of many talented individuals, rather than reliant on one “individual virtuoso.”

“There is no crowd in crowdsourcing. There are only virtuosos, usually uniquely talented, highly trained people who have worked for decades in a field [...]. Yes, there are large teams of developers on open-source projects, but without the virtuoso contribution at the outset, they would achieve nothing.”

Dan Woods for Forbes, “The Myth of Crowdsourcing.”

Woods’ philosophy of collaborative communities and crowdsourcing acknowledges two types of individuals–individual virtuosos and average Joes.

Why can’t there be an organically-formed crowd of virtuosos? Or niche topic “savants”? The most successfully crowdsourced initiatives allow for individuals to volunteer for tasks, and to self-determine the size and nature of their contributions within the confines of the project.

For tasks where monetary rewards aren’t prominent (or for individuals not much motivated by monetary rewards), participation in a crowdsourced activity is largely mediated by intrinsic (i.e. “just because it’s interesting”) and social-psychological rewards (perception by others, personal satisfaction)–so it’s no wonder that “crowds,” as they’re popularly required for crowdsourcing, tend toward “leader” communities.

Yochai Benkler & Resources on Crowdsourcing

For more on crowdsourcing, the open-source movement, and the dynamics of collaborative communities, check out Yochai Benkler’s TED talk below on “The New Open-Source Economics.” The presentation just brushes on topics covered in his free, 79-page PDF, “Coase’s Penguin” (a selection from the Yale Law Journal, written in 2002 and eerily on target). Benkler also wrote The Wealth of Networks, published in 2007.

Given the increasing semantic flexibility of the word “crowdsourcing” (and the occasional denial of its existence), we still think it’s an impactful utility and a curious innovative, social phenomenon.

Header image courtesy of editor’s flickr, (cc) some rights reserved.

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